web analytics

Tag Archives: Graphics

Technical Drawing with Engineering Graphics (14th Edition)

Technical Drawing with Engineering Graphics (14th Edition)

Technical Drawing and Engineering Graphics, Fourteenth Edition, provides a clear, comprehensive introduction and detailed, easy-to-use  reference to creating 2D documentation drawings and engineering graphics by hand or using CAD. It offers excellent technical detail, up-to-date standards, motivating real-world examples, and clearly explained theory and technique in a colorful, highly visual, concisely written format. Designed as an efficient tool for busy, visually oriented learners, this edition expands on well-tested material, bringing its content up-to-date with the latest standards, materials, industries and production processes. Colored models and animations bring the material to life for the student on the book’s companion website. Updated exercises that feature sheet metal and plastic parts are a part of the excellent Giesecke problem set.

Technical Drawing with Engineering Graphics (14th Edition)

Technical Drawing with Engineering Graphics (14th Edition)
Technical Drawing with Engineering Graphics (14th Edition)
Price: $ 112.02 See update price on Amazon.com

The Business Side of Creativity: The Complete Guide to Running a Small Graphics Design or Communications Business (Third Updated Edition)

The Business Side of Creativity: The Complete Guide to Running a Small Graphics Design or Communications Business (Third Updated Edition)

Hailed by one reviewer as the creative business “bible,” and considered the authoritative book on the subject for over ten years, The Business Side of Creativity is back, updated and revised to include even more invaluable facts, tips, strategies, and advice for beginning creatives.

Every year the market for creative services expands, but the competition is increasing even faster. Today, success hinges not on talent alone, but on a thorough understanding of the business side of creativity. The Business Side of Creativity is the most comprehensive business companion available to freelance graphic designers, art directors, illustrators, copywriters, and agency or design-shop principals. Cameron S. Foote, a successful entrepreneur and editor of the Creative Business newsletter, guides you step-by-step through the process of being successfully self-employed – from getting launched as a freelancer to running a multiperson shop to retiring comfortably, and everything in between. Sample business forms and documents to help put the information into practice are included in the appendixes, and are available for downloading at www.creativebusiness.com/bizbook.html. How should you organize? What should you charge? What marketing techniques yield the best returns? How do you know when it’s right to expand? What are the most effective strategies for managing employees? How can you build salable equity? The Business Side of Creativity delves into these questions and hundreds more and gives you practical, real-world answers and invaluable expert advice.

The Business Side of Creativity: The Complete Guide to Running a Small Graphics Design or Communications Business (Third Updated Edition)

The Business Side of Creativity: The Complete Guide to Running a Small Graphics Design or Communications Business (Third Updated Edition)
The Business Side of Creativity: The Complete Guide to Running a Small Graphics Design or Communications Business (Third Updated Edition)
Price: $ 20.56 See update price on Amazon.com

Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science / Image … Vision, Pattern Recognition, and Graphics)

Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)

This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.
This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.

Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science / Image … Vision, Pattern Recognition, and Graphics)

Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science / Image ... Vision, Pattern Recognition, and Graphics)
Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science / Image … Vision, Pattern Recognition, and Graphics)
Price: $ 44.40 See update price on Amazon.com

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of “Fundamentals of Computer Graphics” adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.
The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of “Fundamentals of Computer Graphics” adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
Fundamentals of Computer Graphics
Price: $ 69.45 See update price on Amazon.com

Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in … Vision, Pattern Recognition, and Graphics)

Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)

This book constitutes the thoroughly refereed post-proceedings of the Visual Information Expert Workshop, VIEW 2006, held in Paris, France, in April 2006. The 23 revised full papers were carefully selected from numerous submissions during two rounds of reviewing and improvement. The book is categorized in three main parts: pixelization theory, pixelization applications, pixelization and cognition.
This book constitutes the thoroughly refereed post-proceedings of the Visual Information Expert Workshop, VIEW 2006, held in Paris, France, in April 2006. The 23 revised full papers were carefully selected from numerous submissions during two rounds of reviewing and improvement. The book is categorized in three main parts: pixelization theory, pixelization applications, pixelization and cognition.

Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in … Vision, Pattern Recognition, and Graphics)

Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in ... Vision, Pattern Recognition, and Graphics)
Pixelization Paradigm: Visual Information Expert Workshop, VIEW 2006, Paris, France, April 24-25, 2006, Revised Selected Papers (Lecture Notes in … Vision, Pattern Recognition, and Graphics)
Price: $ 64.27 See update price on Amazon.com

Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)

Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)

Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems.

The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors’ teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons.

* A core field of visualization and graphics missing a dedicated book until now
* Written by pioneers in the field and illustrated in full color
* Covers theory as well as practice
Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems.

The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors’ teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons.

* A core field of visualization and graphics missing a dedicated book until now
* Written by pioneers in the field and illustrated in full color
* Covers theory as well as practice

Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)

Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)
Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics)
Price: $ 80.67 See update price on Amazon.com

Visual Statistics: Seeing Data with Dynamic Interactive Graphics (Wiley Series in Probability and Statistics)

Visual Statistics: Seeing Data with Dynamic Interactive Graphics (Wiley Series in Probability and Statistics)

A visually intuitive approach to statistical data analysis

Visual Statistics brings the most complex and advanced statistical methods within reach of those with little statistical training by using animated graphics of the data. Using ViSta: The Visual Statistics System-developed by Forrest Young and Pedro Valero-Mora and available free of charge on the Internet-students can easily create fully interactive visualizations from relevant mathematical statistics, promoting perceptual and cognitive understanding of the data’s story. An emphasis is placed on a paradigm for understanding data that is visual, intuitive, geometric, and active, rather than one that relies on convoluted logic, heavy mathematics, systems of algebraic equations, or passive acceptance of results.

A companion Web site complements the book by further demonstrating the concept of creating interactive and dynamic graphics. The book provides users with the opportunity to view the graphics in a dynamic way by illustrating how to analyze statistical data and explore the concepts of visual statistics.

Visual Statistics addresses and features the following topics:
* Why use dynamic graphics?
* A history of statistical graphics
* Visual statistics and the graphical user interface
* Visual statistics and the scientific method
* Character-based statistical interface objects
* Graphics-based statistical interfaces
* Visualization for exploring univariate data

This is an excellent textbook for undergraduate courses in data analysis and regression, for students majoring or minoring in statistics, mathematics, science, engineering, and computer science, as well as for graduate-level courses in mathematics. The book is also ideal as a reference/self-study guide for engineers, scientists, and mathematicians.

With contributions by highly regarded professionals in the field, Visual Statistics not only improves a student’s understanding of statistics, but also builds confidence to overcome problems that may have previously been intimidating.
A visually intuitive approach to statistical data analysis

Visual Statistics brings the most complex and advanced statistical methods within reach of those with little statistical training by using animated graphics of the data. Using ViSta: The Visual Statistics System-developed by Forrest Young and Pedro Valero-Mora and available free of charge on the Internet-students can easily create fully interactive visualizations from relevant mathematical statistics, promoting perceptual and cognitive understanding of the data’s story. An emphasis is placed on a paradigm for understanding data that is visual, intuitive, geometric, and active, rather than one that relies on convoluted logic, heavy mathematics, systems of algebraic equations, or passive acceptance of results.

A companion Web site complements the book by further demonstrating the concept of creating interactive and dynamic graphics. The book provides users with the opportunity to view the graphics in a dynamic way by illustrating how to analyze statistical data and explore the concepts of visual statistics.

Visual Statistics addresses and features the following topics:
* Why use dynamic graphics?
* A history of statistical graphics
* Visual statistics and the graphical user interface
* Visual statistics and the scientific method
* Character-based statistical interface objects
* Graphics-based statistical interfaces
* Visualization for exploring univariate data

This is an excellent textbook for undergraduate courses in data analysis and regression, for students majoring or minoring in statistics, mathematics, science, engineering, and computer science, as well as for graduate-level courses in mathematics. The book is also ideal as a reference/self-study guide for engineers, scientists, and mathematicians.

With contributions by highly regarded professionals in the field, Visual Statistics not only improves a student’s understanding of statistics, but also builds confidence to overcome problems that may have previously been intimidating.

Visual Statistics: Seeing Data with Dynamic Interactive Graphics (Wiley Series in Probability and Statistics)

Visual Statistics: Seeing Data with Dynamic Interactive Graphics (Wiley Series in Probability and Statistics)
Visual Statistics: Seeing Data with Dynamic Interactive Graphics (Wiley Series in Probability and Statistics)
Price: $ 64.84 See update price on Amazon.com

Introduction to C Programming with a little OpenGL Graphics for fun

Introduction to C Programming with a little OpenGL Graphics for fun

Hard core C programming textbook based on almost fifty years of software development experience. Includes over fifty sample programs. Linux is discussed in some detail since UNIX and C were co-developed. However, the examples are configured to run on Apple OS/X and Windows as well.

1/09 Added a C++ chapter.
If you already purchased, you can download an updated copy for nothing.Hard core C programming textbook based on almost fifty years of software development experience. Includes over fifty sample programs. Linux is discussed in some detail since UNIX and C were co-developed. However, the examples are configured to run on Apple OS/X and Windows as well.

1/09 Added a C++ chapter.
If you already purchased, you can download an updated copy for nothing.
Hard core C programming textbook based on almost fifty years of software development experience. Includes over fifty sample programs. Linux is discussed in some detail since UNIX and C were co-developed. However, the examples are configured to run on Apple OS/X and Windows as well.

1/09 Added a C++ chapter.
If you already purchased, you can download an updated copy for nothing.Hard core C programming textbook based on almost fifty years of software development experience. Includes over fifty sample programs. Linux is discussed in some detail since UNIX and C were co-developed. However, the examples are configured to run on Apple OS/X and Windows as well.

1/09 Added a C++ chapter.
If you already purchased, you can download an updated copy for nothing.

Introduction to C Programming with a little OpenGL Graphics for fun

Introduction to C Programming with a little OpenGL Graphics for fun
Introduction to C Programming with a little OpenGL Graphics for fun
Price: See update price on Amazon.com

Architectural Graphics

Architectural Graphics

Francis D.K. Ching’s architectural bestseller, thoroughly updated

Since 1975, Architectural Graphics has been a bestselling classic that has introduced countless students of architecture and design to the fundamentals of graphic communication. Featuring Francis D.K. Ching’s signature graphic style, it illustrates how to use graphic tools and drafting conventions to translate architectural ideas into effective visual presentation. This Fifth Edition has been updated to reflect the latest drawing techniques helping it remain the leading book on the topic.

  • The latest edition of the classic book on architectural drawing by the master of architectural communication
  • Over 500,000 copies sold of previous editions
  • Revised and expanded to include more information on computer-generated graphics and the latest drawing conventions for architectural representation
  • The author is world-renowned for his numerous architecture and design books, including Architecture: Form, Space, and Order; A Global History of Architecture; Interior Design Illustrated; Building Codes Illustrated; and Building Construction Illustrated, all from Wiley.

Francis D.K. Ching’s architectural bestseller, thoroughly updated

Since 1975, Architectural Graphics has been a bestselling classic that has introduced countless students of architecture and design to the fundamentals of graphic communication. Featuring Francis D.K. Ching’s signature graphic style, it illustrates how to use graphic tools and drafting conventions to translate architectural ideas into effective visual presentation. This Fifth Edition has been updated to reflect the latest drawing techniques helping it remain the leading book on the topic.

  • The latest edition of the classic book on architectural drawing by the master of architectural communication
  • Over 500,000 copies sold of previous editions
  • Revised and expanded to include more information on computer-generated graphics and the latest drawing conventions for architectural representation
  • The author is world-renowned for his numerous architecture and design books, including Architecture: Form, Space, and Order; A Global History of Architecture; Interior Design Illustrated; Building Codes Illustrated; and Building Construction Illustrated, all from Wiley.

Architectural Graphics

Architectural Graphics
Architectural Graphics
Price: $ 25.95 See update price on Amazon.com

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)

95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation: *An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings…all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX! Learn how to leverage the power of vtk 2.0 to: *Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D. *Use volume rendering, which allows you to “see into” 3D datasets. *Use vtk’s new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more. Advanced 3D visualization is now practical in an unprecedented range of applications. If you’re a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now’s the time – and there’s no better place to start than The Visualization Toolkit.
95469-3 All you need to build state-of-the-art 3D visualization applications! From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever. This book delivers all you need to start building your own visualization applications: A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation: *An extensive collection of real-world case studies. *A working architecture and software design techniques for applying visualization to business and technical problems. *The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings…all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX! Learn how to leverage the power of vtk 2.0 to: *Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D. *Use volume rendering, which allows you to “see into” 3D datasets. *Use vtk’s new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more. Advanced 3D visualization is now practical in an unprecedented range of applications. If you’re a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now’s the time – and there’s no better place to start than The Visualization Toolkit.

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)

The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)
The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics (2nd Edition)
Price: $ 14.87 See update price on Amazon.com
Page 1 of 3123